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DF Direct Weekly #104: Elden Ring RT, Unreal Engine Revolution, RTX Path Tracing Evolves

It’s GDC week, with Alex, Rich and John discussing the big news from the latest events, including some exciting new Unreal Engine 5 developments, plus Nvidia’s latest innovations in real-time path-traced gaming. Meanwhile, the team isn’t that impressed by Elden Ring’s RT upgrade, while EA’s decision to delete a bunch of excellent Battlefield games doesn’t go down particularly well either.

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00:00:00 Introduction
00:00:58 News 01: Epic makes UE5 announcements at GDC!
00:35:20 News 02: Elden Ring RT patch drops… and disappoints
00:40:27 News 03: EA to delist several Battlefield games
00:46:38 News 04: Arkane looking into removing Redfall always-online requirement
00:49:14 News 05: Nightdive Studios bought by Atari
00:52:48 News 06: Outer Worlds performance update!
01:04:23 Supporter Q1: Is it reasonable for developers to deliver less ambitious PC versions, given the smaller market share the PC occupies?
01:10:53 Supporter Q2: Could a Switch 2 use Samsung’s 5nm process? Is an Ampere forward port or Lovelace back port a possibility?
01:13:10 Supporter Q3: Will increased server GPU demand due to AI keep consumer GPU prices high?
01:14:56 Supporter Q4: Could the rumoured PS5 Pro include new dedicated machine learning hardware, or is it too soon?
01:19:30 Supporter Q5: Do you have any recommendations for good lesser-known PS VR2 games?
01:25:13 Supporter Q6: As you celebrate DF Direct’s 2-year anniversary, what have you learned about yourselves through the process?

Written by Cathy Gordon

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