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Cyberpunk RT Overdrive Benchmarks, Image Quality, Path Tracing, & DLSS

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Cyberpunk 2077 on max graphics settings now includes RT Overdrive — or Path Tracing — and is at a point where it nearly requires an RTX 4090 and DLSS. We’re benchmarking the new Ray Tracing Overdrive (Path Tracing) feature in Cyberpunk 2077, including some comparisons of ray tracing (RT Ultra, RT Psycho) vs. Path Tracing (Overdrive). We also briefly go over how DLSS works, frame generation, and offer a blind test for a fun check against your expectations. Frametimes are additionally included for an objective look at frame pacing.

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00:00 – RT Overdrive in Cyberpunk 2077
02:11 – Where Cyberpunk Sees Path Tracing
04:55 – Talking with NVIDIA Engineers
06:54 – Path Tracing Benchmarks (1080p, 1440p, 4K)
08:29 – Frametimes (Path Traced vs. RT vs. Neither)
09:52 – Ray Tracing vs. Path Tracing Benchmarks, DLSS Off
11:13 – How DLSS3 & Frame Generation Work
16:54 – DLSS Benchmarks w/ Path Tracing vs. Ray Tracing
18:04 – Blind Test for Image Quality (Path vs. Ray Tracing)
19:17 – Club Image Quality Comparison
20:55 – City Image Quality Comparison
21:35 – Desert Image Quality Comparison
22:30 – Parade Image Quality Comparison
23:19 – DLSS Image Quality Brief Comparison
24:33 – Conclusions: Performance & Quality

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Host, Writing, Testing: Steve Burke
Testing, Writing: Patrick Lathan
Testing, Writing: Jeremy Clayton
Video: Vitalii Makhnovets

Written by Yolanda Smallwood

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